Flying stops when an object is touched


#1

Bug: When a solid object is hit while flying, the avatar stops flying and starts falling. This is especially annoying when small objects are hit mid-air.

Expected effect: collision occurs, velocity goes down temporarily, and flying continues.


#2

Hi @mold, you can prevent this by disable the ‘grabbing’ option in edit, of simply by lock the object.


#3

I am referring to when one is flying anywhere and collides with any object, even other users.

e.g. say I am in Rust, and am flying, and accidentally collide with another person who is also flying. We both will start dropping out of the air. Or, if I collide with the overhead railing, I start falling, and then am unable to begin flying again until I’ve collided with the ground.


#4

It makes a bit sense. :grinning:
If you would do this in Real Life. Im pretty sure you both will drop down to. :grin:

But the other part i don’t know. it’s a while ago.
I need to setup things again.


#5

I’m sure you would, but in this case it’s very sensitive! I can barely touch an object while flying and start plummeting.


#6

This bugs me sometimes too… basically it wants to stand you on any physical shape anywhere near your feet, maybe it could bounce once before trying to land?


#7

I find the autolanding to be very annoying, personally. I expended a bit of effort just to let my VR controller know that I want to fly, not just jump. I’ll land when I darn well choose to land, where I choose to land. Why is it taboo to hover a few centimeters from the floor? In VR mode in particular, it feels like you drop to the floor while still relatively high up with no say on the matter.