Hey all! It was awesome hanging out with everyone in alpha meeting today. Some of the suggestions for how to improve the particle system were great, and I though it’d be nice to have them down in writing as well. So let’s use this thread to post our ideas, as well as reference other particle engines we’ve worked with that we can use for inspiration.
Personally, I’ve worked a lot with http://squarefeet.github.io/ShaderParticleEngine/, which is a fantastic threejs particle engine, and since it offloads a lot of the simulation to the gpu, you can get hundreds of thousands of particles working smoothly. I’ve also played a bit with the cascade module in Unreal Engine 4- https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Cascade/index.html
The guy who did the particles for High Fidelity is joining the team soon, so this thread could be a great resource for him and the rest of the team to decide on the most fruitful area of the particle system to focus on next.
Happy particle trails!