I tried to make a “gears animation” from blender, i.e. two gears one rotatin clockwise and the other anti-clockwise,
The effect is trivially made in Blender (there are many tutorials for this), but when saved as fbx and exported to HigFidelity it seems that only the first animation is taken by the two gears, so that the two gears are both spinning clockwise.
So to try to render this thing I had to make TWO distinct objects and giving them two distinct animations (or equivalently having one object turned 180 degrees so to have the reverse spinning.
This however is quite difficult to synchronize and the final effect is not completely convincing, like in this example.
My question is:
a) how can i have a single entity having multiple animations operating on different part of itself right in this example of the two gears?
b) or if that is not possible, how can I set up a script for the two distinct entities to be sure they are spinning in synch?
I’d better appreciate to have the first solution so that I can build up the solution completely in Blender without “post processing” or scripting afterthat.