Oculus just charged me for the quest
If proper vr mobile is the future, this is where it starts
so maybe not the last bit .
I expect the hifi experiance to be hard work
but I plan to make some experiances that work to get the best out of what the quest can do.
I think it comes down to expectations
I dont have the thing yet only the bill lol
What i want is to be able to hang out with people in hifi wearing it
talk and maybe watch a movie that way.
I really have no idea what to expect.
this kept me happy for weeks
but im no stranger to mobile vr i had this 2
Oculus just charged me for the quest
Blender 2.8 sucks.
It’s really the a terrible UI design the could make.
Eevee is nice. but the could put that in a more userfriendly and simple to learn blender 2.79 UI to.
I cannot advise people to use blender 2.8
I also do not see how 2.8 can be more simple for new users while the did hide more things. replaced text for icons.
Big thumb down to blender 2.8
Good there’s not to much wrog with 2.79 because you can better use that. Faster, more easy and a simple UI
You must choose to join us on the quest.
I had my quest a couple of weeks now and thought I should review the thing.
I wasn’t buying one, but I got swept along in the hype train a bit and well I had some hfc burning a hole in my pocket you can guess the rest.
Unexpectedly for Oculus they didn’t mess up the launch. It arrived the day they said it would and it all worked.
I’m not used to getting a good experience from VR. My cv1 wasn’t compatible with whatever USB ports I had the dk1 made me feel ill most of the time dk2 was a massive improvement but had no hand controllers, so I used the razor hydras etc.
This just worked, and things look good in it. It’s the most comfortable headset I’ve tried to date to the extent that I have sat through entire movies in it.
I was really expecting the mobile experience to be more ‘game and watch’ than it is. Its never going to match a desktop pc, but its cheaper than a graphics card. I’m not really a gamer but they seem to have curated a batch of good things to try out and play. I have heard grouching from the dev community that they aren’t accepting any old shit. This is good you don’t want to run a new platform that seems to be aimed outside the vr bubble. Bogging it down with lots a crud would be bad .
I after a few teething troubles I got side loading working, this is how you can load un approved progs onto the platform.
I got to try out High Fidelity’s quest build. It quickly becomes apparent that to build a good hifi domain for the quest you must build to its limitations. Hifi domains can sprawl out and have massive poly and texture counts, these hit the quest hard, It grinds to a halt and crashes. I built a lighter weight location and then it runs great. I’m still experimenting to find the sweet spot between boring and laggy. I’m excited to see how the version improves, its essential to have a foot hold in this new frontier. It’s a much better experience than using hifi on a tablet.
VRChat- I never really got along with vr chat the quest build however is a massive improvement. You can see how much thought and attention to getting it right that they have put into it.
Beat sabre the Tetris of vr, really simple to learn but hard to master, my mum who’s in her 70’s could play it and she’s not touched a video game since maybe pong.
Vader immortal, looks way better than I thought would be possible. It’s not 2 difficult it’s not 2 long . It uses the hand controllers in lots of ways that make you think wow.
I will have the Quest too, when HiFi will support they real.
Which apk do you use to run hifi? Probably somewhere on the github but I cant seem to find it. I use SideQuest as was hinted by aitolda. It works very well, worth checking out. You can see altspacevr’s take on things. Which is more than i tought possible.
is the version i tried its not running the same serverversion as all the current domains
I think I should check that link.
above one i cant make work anymore lol
this does tho
Well that’s my business
The buzzword of the day is pivot
One of hifis great strengths is to do something about it if things aren’t working
Of course, this has been portrayed as weakness or at least coloured as such by everyone with a vested interest in a different version of the metaverse
Its to be expected -make hay whilst the sun shines.
The long and short of it is the previous business model wasn’t reaching the people that were expected
We can argue and do argue about why that was but in the end the facts are the facts.
So, you either down tools and go home or you start digging in different direction.
I think remote working is a good direction to point. It makes a ton of sense
Starting from the mundane removal of the work commute to the loftier ideals of removing the business trip and its associated carbon footprint. Shovel in the idea that people want to work less and work in a more flexible way than this has a lot going for it.
The tricky part of this direction is figuring out what hifi’s unique selling point is to that market
And more importantly even if the feature mix is perfect what it would take to get the business world to not only even try it but persuade them to ditch the office and use it.
It’s a difficult sell but the world is turning toward it slowly, I’m keeping my fingers crossed.
thing to remmeber to look at
Really interesting post that got me thinking about the nature of working remotely
Everyone’s first response to the idea of monitoring their work is indignancy
But as an employer you are paying people for their time, you should expect value for money.
But how do you measure that?
If your working on a production line putting cans in boxes this is easy to measure as you have a palette full of boxes at the end of the day
But if your say employing coders or artists, how do you measure value?
Can you really pay per line of code or gallon of paint?
As a lecturer the constant battle I face is with students and phones
They hunch over them like junkies with needles, they can’t put them away.
Adults feel entitled to use their phones 24/7
Should an employer pay you to check your social media?
In many ways’ phones replaced smoking.
Working flexibly is important but how do you keep it honest, and do you need to?
If the project has a deadline in a months’ time and you complete it the first afternoon, is your time your own or is it your employers?
Remember to wiggle your mouse or the boss will think you went home early.
You really can’t measure value that way, value is subjective. This idea trips up some socialist/communist who think value comes from labor, but just as beauty is in the eye of the beholder, so is value. Labor chases value, not the other way around.
Like, you really need a good nights sleep in order to be productive the next day, but sleep appears to be a lazy thing where you appear to not be doing anything useful for a long period of time and yet doing nothing can be vital, separating yourself from the problems you are trying to solve at work, can clean up your head and allow you to think more clearly.
You really need multiple employees and to look at if you value what they have done and then in that comparison you can more easily determine who is producing the most of what you value. Sometimes that is even hard to measure because you can have employees who provide value to other employees, in which you want to survey what employees think of the value of the work other employees.
Honestly if you feel that you require monitoring employees, you either have trust issues or you have terrible employees and need to consider finding better ones. Meetings where people share what they are working on should be good enough.
The biggest problem with remote employees is communication. For simple things text messaging works, but for medium size things nothing beats being able to walk up to someones desk and they can show you things in code.
its such an interesting topic. Say i explained what i wanted you to do the task and you arrive back a week later and had completly missunderstood what , i was after
as a 3d artist its a thing i run up agaisnt all the time what you see in your imagination vs what i see
in a vr office enviroment is it easier or harder to say i dont really understand what im being asked to do can we discuss it some more?
Monitering makes it sound very big brother , maybe its supporting , or team work or somthing
Weekly meetings are more so for a team to synchronize with what others are doing, and more specifically for managers to get an idea of progress of a much longer project. For some types of work though a more dynamic method of feedback is required.
When I did 3d artwork (a long time ago), I hated when people watched me, it made me too self-aware of what I was doing and I felt I had no freedom to experiment.
Development in general is an iterative process. It is not a process of doing everything right the first time. I mean, I feel like, people ought to consider getting feedback as soon and as often as possible, particularly if there is uncertainty as to what someone means in their request.
I would even argue that everything is a process of discovery, no one really knows what they want, and they need to see and experience many things before they start to understand. I would suspect if they had trouble describing their vision when making a request it is because they themselves don’t know exactly what that looks like, but they would ‘know it when they see it’.
But monitoring and getting feedback are two different things. Monitoring in a sense could help but I think what people would end up doing is, doing some work offline and then only when they are ready for feedback display work to be monitored. And/or, the person that is supposed to monitor will not really monitor at all unless you ask them for feedback on something.
At least with the current job I have… I can’t really see any benefits that Slack or Skype don’t already bring to the table. Like, what is the upper advantage to have a vr office, where you have a virtual representation doing work as you do work? Is it offering the ability for your displays to be mirrored in the virtual office? If that’s the case, there’s software many corporations already use for that and don’t require having to virtually peak inside of Joe’s virtual cubicle.
Which is another thing to think about: virtual offices don’t have to confine themselves to the usual designs of physical ones, but would be easier to design due to familiarity. Would a virtual office of a large company simply mirror it’s own building, and if so, just give employees virtually the same things they already have, or would they go crazy and try to take advantage of the virtual in virtual reality?
Anyway, going back to the offerings of using such tools, say it’s just the vanilla Hifi we are all familiar with: How could a normal, corporate office that is looking to embrace newer technologies benefit from a virtual office space? How does it make it easier to answer phones, send notices or emails, find out why Lucy’s insurance policy has the wrong ID number? If the scope of the whole idea isn’t for the larger companies, then what is it for? Why would a programmer want to have excess baggage on their system when working on say a game or CPU intensive task? Would an artist honestly trade-off longer rendering times just so they can have a co-worker come into their virtual office for the latest gossip? How would a boss or manager get around learning to walk around a virtual hallway to keep an eye on things? Would they embrace the possibility of teleporting around? How would employees feel that at any moment, Mr or Ms. Manager can just spawn from nowhere and bring out their best Agent Smith impersonation?
On top of all of that… wasn’t this something Second Life pitched with education and other such services? I’m getting a bit of Deja Vu, and while Hifi does offer much better tools and customization, along with better audio management, it’s just hard to think on the benefits that are actually present and are in any company’s interest.
In my experience, Slack is still lacking, and I am not entirely clear why, but it may be to do with latency in responses. I mean you can do a lot of things, like sharing screens and calling, but it takes time to do them and in my experience we only do those things in meetings and they are planned out ahead of time, not something you do willy-nilly in day to day communication, where as sitting next to someone, I can point at my screen and ask them simply “what is this”, or “why are you doing this here” and they can look at my screen and quickly understand what I am asking.
It also happens that when I type things out rather than saying them in words, I tend to edit what I say over and over to correct for mistakes and to simplify what I say to make sure the other person understands it simply.
That isn’t to say that any of that necessarily improves in VR.
So one thing I’ve thought about experimenting with but never had a chance to try since it is kind of a weird request, is to simply sit on an open call during a remote work session, and if I come across a need to communicate, simply talk instead of typing a message. There have been points I’ve come close to this before, when I was working with someone on a problem on the phone, but it isn’t an all day thing but rather just to work through something.
In terms of pitches, the market seems to favor environmentalism these days, and I think having a remote VR workforce would save a lot more in terms of GHG emissions than electric cars.
re posts my second blog post, to see whats changed in what, i want out of hifi
"Why am I here?
What is High Fidelity firstly it’s obviously named after the
kids from fame song http://www.youtube.com/watch?v=hFSMLdmkdTM
that started me thinking.
Creativity and co-creation.
What used to be great about second life was creativity. I
used to go in there and build things and it was good.
I say used to because now it doesn’t work that way , all
that stuffs there still but times have changed building is now done outside in
3d programmes. I miss building socially with people stood around telling me I’m
doing it wrong.
What I told people around SL and was constantly ignored was
that I want Blender (a free open source
3D prog) to be inside Second life. It can’t be done, yaa boring, that’s not
my problem. I wanna…
HF needs to be a flexible space in which I can work and
I know all you tek nerds programming Hf are using git hub to
share code. Can’t you do that in world? Have The Matrix up on the wall somewhere
drop the code in then you can stand
around sucking your teeth pointing at all the brackets and squiggly lines and
telling each other than you’re doing it wrong. Hell even run HF as a virtual machine
Snooping through the
git hub there’s talk about midi support .For the non-music nerd it’s the way
electric pianos talk to each other.
I would like to be able to jam with some muso friends I have
over there in the States. Lag has always made this impossible in Skype and the
like it doesn’t work. If we’re not all hearing things at the same time as everyone
else music gets tricky. From my days messing around recording music using Cubase
delays of more than about 10ms makes it nigh on impossible to play and even
sing in tune.
So jamming with friends or even strangers is a thing I’d
like to do. Writing songs together would need a shared notepad that ties back
into the shared coding idea. Collaboratively writing an angsty ballad about how
girls don’t like me because I play video games etc.
Talking of High Fidelity I want all the chat to be at 24 bit
192 so I can jam with Neil Young on his Pono.
Art, well the same thing again. One of the most fun things I
did in SL was a Dr Sketchys party. Basically we would sit around and draw each
other using Photoshop or pens and paper then share the results in Flikr. I want
to do this with the drawing and sharing all in world.
Knocks on your door , are you staying in to play?"
When will hifi be on the iphone?
I ventured outside the otherday and everone seems to be walking about hunched over these little black rectangles
After making enquiries they call them mobile phones
they seem popular
Can’t see why not: Qt does allow compiling of iOS apps. Just you are at the mercy of the Apple Store’s acceptance, so testing isn’t exactly as easy as Android development.
Hifi is both dead and alive lately
The userbase is as large as it ever was
In that the people who always came still always come
The people who where here for the spectacle came and went.
The question that I don’t have an answer to is do the developers want us here?
They seem to be off touting the lofty ideal that remote working is the future
It maybe they certainly feel remote.
I showed great restraint on Facebook the other day
Hifi posted that
Now we sacked half our staff they get to stay home all day
But as a fairly regular user hifi were never very inclusive
They were more like the relative who only calls when they want something
But I’m equally aware of becoming the council tenant-I went to the toilet 3 weeks ago and the council still haven’t been around to flush it.meh
DO YOU WANT US HERE ?
It’s not that you’ve stayed too long
It’s not that you’ve done something wrong
It’s not your fault
But you embarrass yourself
Hand me down
It’s better when you’re not around
You feel good
And you look like you should
But you will never make us proud
So look at you with your worn out shoes
Living proof evolution’s through
We’re stuck with you
This revolution’s doomed
So the developers plan the future from their ivory tower
The users or customers as we’re more accurately described get the god treatment