Read this article on UploadVR this morning. Most of which the folks here know - but good article on how to craft Social VR worlds to retain more users…
Thank you a good read .
Funny how the article doesnt even mention VRChat once, which is currently dominating in the amount of users for any SocialVR space (with HMDs) , considering most of its users arent in HMDs,
Nor is it mentioning the grandparent of any SocialVW, which is Second Life, which still dominates all the SocialVW combined in concurrency… Especially if they are talking about social spaces being more successful on Humans vs immersion.