Haptic speech experiments


#1

aka feelspeak

a set of scripts that you can run with someone else to feel each other speak through the vive controllers. there’s a lot of fine-tuning that can be done and features that can be added but thought i’d throw it out there for some feedback!

i’d like to add a way to select who you’re ‘tuned’ into and improve the timing.

you can test this by yourself if you comment out lines 4-6 related to MyAvatar.sessionUUID in receive.js – then you’ll be able to feel your own speech when you speak.

https://rawgit.com/imgntn/jbp-hifi-apps/master/feelspeak/broadcast.js
https://rawgit.com/imgntn/jbp-hifi-apps/master/feelspeak/receive.js

it works by getting your avatar’s average loudness value and broadcasting it as a message. the listener gets that message and their controllers are vibrated proportionally to the level of the sound.

what other fun haptics experiments are you all up to?

cheers!
james p.


#2

Gutter mind today. :smirk: The architectural distance between feel-speak and teledildonics is surprisingly short.

But back to feel-speech, is this an experiment to ‘shoulder tap’ the person one is speaking to? That would be interesting to have, although I’d like it to be more of a gaze & speak effect - you look at the person then speak, and that would trigger a little hand controller buzz.


#3

#4

a haptic ‘knock knock’ to get someone’s attention would be cool.

an idea that’s come up a bunch around the office would be a sort of ‘divining rod’ that vibrates when you hold it in the direction of the nearest avatar.

re: teledildonics, i suppose we’re there already depending who you use the scripts with :wink:

in my initial tests it’s a pretty interesting tool for those of us who are easily distracted – feeling what someone else says as they say it makes me pay more attention. also its comforting when you are in the same space (say a house or a cave) as someone else, but can’t actually see them. caitlyn was in another room in the same virtual space and we were connected and i can imagine that being a great way to explore unknown (and potentially scary!) environments.


#5

Indeed a VR version of hunt the wumpus:
“I smell a wumpus”; “I hear bats nearby”; “I feel a draft”.

Spatialized bat sounds and wind noises, and some haptic feedback on the nearness of the wumpus.