This is a question directly targeted towards the developers. My question is as the title of this topic describes, have you considered a proprietary building system instead of becoming a cheap mesh rendering service?
My reasoning behind this is when I look at this platform (I have been looking) I do not see much value in it when everybody can link a mesh they find on the internet.
Why would any content creator or artist spend days or weeks building quality items for a small userbase, when they have to directly compete with every possible model that is availabe online? Your company would like to make money from the marketplace you have, why would a user buy a furniture set from your marketplace when they can grab a furniture set for free from the internet?
Next to the financial incentive your platform might offer to certain individuals there is also the creative aspect. A content creator might work 10 hours per day in Blender and spend 3 minutes per day in High Fidelity. By being forced using proprietary building tools and keeping everything inside of your platform content creators would also take up their role as active participants in the world compared to be outside merchants.
My next point is that for 99.7% of users and visitors using Blender or other 3D model software is out of the question for various reasons, creating in Blender is work, tedious; lonely; repetitive and dull. After a day of work at the office a person will not feel like launching Blender and spend some hours extruding faces by himself. People might still want to log in to their domain, chatting with their friends while doing some building work on their zone.
Another point I would like to make and perhaps the most important one so far is this. With the introduction of sculpted prims in Second Life this did create two classes, namely consumers and creators. Before the sculpted prim was introduced anyone could participate, the tools were simple enough for 85% of the population to understand and use. People could modify their purchases, create together. Instead of lonely extrusion hours in Blender creators were community members and did contribute to the world.
There is a platform named the VWF or virtual world framework which functions just the same like High Fidelity in terms of content upload. There is not much interest for anonymous mesh uploading services from what I can tell.
I am looking forward to hear your views regarding this, you are still in early alpha now and able to go any direction you want.
- The proprietary tools I speak about would not be simplistic prim type or block type building tools, such a tool would allow fabrication of advanced mesh models depending on the actual skills of the user. The better your skills get the better your models will look and the higher the value of the model. A set of tools allowing the complete newbie to create his first chair without much study, even more simple compared to using Google sketchup.