Okay, Hexland is a working title, though there a are an awful lot of hexagons in the build so far!
I’m going to use this thread to keep all my development-sharing images and thoughts together!
Hexland is my ‘small’ build environment. I am going to see how much interest I can pack into a relatively small area (roughly round island < 400m across).
Here is the basic map: which comprises of 7 slightly-overlapping hexagons of different terrain and general theme.
The regions are roughly:
Swamp - dank and gloomy and probably monster-infested (I used to hang out in a swamp in my SL days, and this is my ode to that!)
Dark Forest - dangerous place to be. One (discretely marked) safe pathway through. Scary-looking trees.
Desert - just interestingly wind-carved stones. Maybe a few unsettling ones swampside
Mountain - good climbing and some caves. Central cave is arrival point.
Light Forest - pleasant place to be. Gather fruit and explore.
Bay - interestingly water-carved rocks and a coral reef to explore.
Grassland - wide open space for running around in.