I went through your model, here are the notes:
Notes of the Model::
- General: Separate the faces that have transparent materials from the frame: (Separate the objects from each other, see the blend file one I send you back in DM)
- General: Texture file has a space in it (not good for urls, see URL standards, http://www.ietf.org/rfc/rfc1738.txt ), so if the texture is not bundled into the file it can cause issues.
- Texture name within Blender: Have periods See image: fix these to make sure you do not get UV mapping issues / broken material selection in High fidelity, this is something to do with the fst files)
As a side note I noticed that High Fidelity doesn’t seem to respect the paths defined in the bin fbx file. (Will need to file a bug report if possible), as a side note, there should be an error texture if the file cannot be loaded: my logs show that the textures are not found, unless the model is referred to as fst or in the same folder.
So as a temporary work around, either package have the textures in the same directory as the model. Will have to run some more experiments thought, as it does seem the packager doesnt also do it properly (need to investigate cause)