I’m fairly new to Hifi, and even newer to sandbox/world editing. I come from VRChat, but know the world building is entirely different for Hifi. I’ve played around in the sample sandbox and learned a few things, both on my own and with help from docs or googling. There remains some issues, however:
To start with the most trivial problem, is it possible to set up a sandbox with nothing but a ground plane, essentially from scratch, instead of the sample welcome world?
How is asset collision determined? Is it just automatically generated based on the asset’s model? Could I have specific meshes of that model with collision and some without? (ie. importing an entire house model, which may have curtains. Curtains shouldn’t physically block someone). Could I possibly supply the asset with a custom collision mesh, similar to what Unity does?
Can double sided materials be used? If so, how can I use such a shader?
Thanks for the help!