I’m having a blast playing with this.
I have so far been able use the HiFi standard armature from a Blender file I downloaded some months ago, rerig teh MakeHuman to it, and bring it inworld more or less successfully (vertex weighting needs work in the hands, of course, and I’m still shaky on editing fst files).
Since that’s all a fair amount of work I am delighted to see the Blender plugin.
I am confused by the HiFi armature for MakeHuman - it’s different than the standard HiFi armature - fewer bones in the hands, added bones for tongue, no eye bones. That’s different than the armature generated by the Blender HiFi tools, which has the hand and eye bones, and doesn’t have the tongue bones or eye socket bones. I can make one conform to the other, but I don’t think I have a handle on what the most efficient armature might be.
Anyway. I got the new HiFi MakeHuman into Blender OK, but when I clicked on the MakeHuman tab in the Blender HiFi tools, I got a traceback error with ended in “context is incorrect”. I tried using the fst export anyway, which also failed, and distorted the armature and the mesh as well.
Does anyone know what I’m doing wrong?