I think ill leave that for the Guy working on the unity add on. I only care about making it easier for Blender
The image of the crazy fox must be true.
Yes, very much. Basically I just went F**k it, just gonna do it instead having waited for 3 years for someone to do something similar (aka deligate it after I made the documentation). There are so many steps and its been so long that even I have been occasionally forgetting what needs to be done. I’ve been putting off too many avatars because its such a chore.
After all, It’s
Number of bones + Number of Mesh * 9 + 6 steps long and no wonder people are frustrated when ever they bring an avatar in any have oddities like frame rate drops from the physics hulls being too big or the avatar being to small, or some other eldrich horror.
So, as insane as I am, I did the harder thing: Instead I learn some python and Blender scripting along with more 3d math… And did this within a few weekends after I started working on the entire concept that begun with thinking “I wonder How to import stuff” into Blender…
That lit an idea spark, thats now is a raging fire
But then again I dont think I was sane in the beginning anyway, after all, did the Pathfinding work to get as much info on blender - hifi pipeline as possible… At the Mountains of Madness.