I don’t trust the FBX exporter from blender (2.75) the results are random, also in the fbx previewer it’s not always correct. this all is with embed textures. if you use separate textures things seems fine.
I only want top avoid separate textures off corse it can save bandwidth. because it make managing more complex. I don’t like to share textures between models. because there’s a change the are not the same ones too. but just slightly different.
But the mean reason is that i don’t trust fbx and users can only use blender for development it’s really needed we use open import format. I looked for fun on the maya site. but nobody is going to use that. you cannot buy it, montlhy payment are expensive overpriced.
So i have only the fbx previewer and fbx exporter from autodesk to compare things. and the results are random, comparted with how things look in blender.
Mabye time for DAE format ?
Any idea’s suggestion. more have the feelings the fbx exporter in blender is wacky ?