New issues were discovered with the latest release during our preparation for this weekend’s FUTVRE LANDS VR Festival. Here’s what’s in the hotfix that went out:
Interstitial loading screen has been disabled. This will allow large domains with a lot of textures to load faster. We plan to implement an on/off setting in an upcoming release for the interstitial loading screen.
Procedural shaders should now work properly. Thanks to alpha, @FlameSoulis , for first flagging this issue.
All fingerpaint strokes, including polylines, now appear in the Entity List.