Subongo, anyone wanting to play in the emerging VR technology needs to prepared to burn several thousands of dollars (or other currency). VR tech is in flux. What works today will not work tomorrow. The DK2 is a fine example of abandoned VR tech. The current Vive and Rift units will be obsolete in a year too. Will they too be abandoned?. And, all the hand controllers will be tossed into trash bins soon once he next wave of hand conforming ones are available.
That is how it goes for now. There are no standards, and things are evolving quickly. What matters is whether the software side will commit to supporting older equipment. So far the answer seems to be ‘no’, and that is a problem because that prevents the hand-me-down phenomena where people with lesser means can use that older equipment to gain access to try VR out.
I think this will settle out in a couple of years, or maybe three years once designs solidify and then the economy of scale kicks in to lower costs significantly. In the interim, people wanting to be in this space need to prepare for a yearly commitment of $2000US more or less. It is a rarified community.
In terms of activity, I find the Vive room scale VR to be a great way to keep physical activity up. It’s much better that couch based Rifts. Of course, that wire tether could well launch all that expensive equipment. Wireless is the way to go on that on although I’d prefer a laser link. I’m not keen on microwaves cruising through my cranium.