I only remember play animation, and searched with that and got examples, but since I was typing everything with my phone I didnt check that they were assignment client scripts…
So instead, is seems like it is MyAvatar.overrideAnimation instead which isnt simply, but is logical, because its overriding the role animations. Id however prefer a simple playAnimation is much more direct, which is the same with Assignment Client scriptable avatar. I just wish they APIs were consistant. overrideAnimation needs to same playAnimation features for ignoring some bones.
Now that I am finally home I can finally test what I wrote:
@Judas my bad, Its actually. I tested them this time. I swear.
MyAvatar.overrideAnimation(“https://dl.dropboxusercontent.com/u/10483952/kevguitaranimation.fbx”, 30, true, false, 1, 100)
The reason for override instead of playAnimation is two fold: There is no blending of animations like in SL. instead thats what the Role animations are for: and the frames are there so that you can define multiple animations into a single fbx file and just use frames to define what part of the animation to play back and at what speed.