The edit panel for object is relatively complex to use.
After one hour of use, I still don’t know how to use it properly !
Moreover, the selection of objects, with a simple click of the mouse, isn’t really easy (It’s even an adventure)
I have given up using this interface which I find unsuitable for handling simple objects, such as cubes or spheres.
On the bottom, I don’t criticize globally this interface which may be admirably adapted to other types of manipulation.
In general, I don’t feel very comfortable in a domain of High Fidelity, while I have a real sense of freedom in a sim of Second Life.
However, I will not judge High Fidelity through this interface.
In fact, I am considering another method to create simple objects like cubes or spheres without using the interface.
So my question is:
In Second Life, when exporting a prim for example, the xml file that is created contains the description of the object, but also its cartesian coordinates and its global rotation.
In High Fidelity, when importing an object from a file, can we also import its position and rotation ?
Also, how to export and import objects in the local sandbox ?
( I know my question is very basic but the interface is so mediocre that I have to ask ! )