Alternate heading: “There’s a big black hole / Gonna eat me up someday” - Deep - Nine-inch Nails
Now I have my skydome’s texture rendering, I thought I had a distance-clipping issue (below image) but I woke up at 5am this morning after a particularly bad dream and thought ‘hang on - it is more likely a lighting issue!’ I assume that section of the dome is perpendicular to the scene default lighting source and so is in its own shadow.
I can likely work out how to fix that, either with an extra light or if there is a full-bright-like option in there somewhere.
Edit: below is not relevant to my issue any more but is left here for context of following comment:
I guess an entity property of ‘render no matter how distant’ might be nice too, for the low-poly overall-scene meshes I intend putting my close-up detail meshes on top of.