If using entites to fake physics


If you’re using entities to fake physics - say an inclined cube to enable walking up stairs - be advised some changes took place. Formerly you could walk up a 45 degree angled box, now, in my tests it has to be 51 degrees or greater. It’s a bit more correct and the change comments in GIT explain reason for and it all makes sense. Posted just in case anyone gets stuck trying to walk up a faked set of physics stairs. :wink: