Interface Vive Problems Jitter Avatar Movement


#1

I’ve been dealing with this problem for quite a while now simply when you move your head you get judder now I was thinking it was a general graphics problem but I think it’s a bit more than that

Recently you could have the new collisions without doing it manually now if you try it out for yourself go to a table you will notice your avatar gets pushed away once you reach out for the objects On the table

Now this is a theory

Now what I actually think is happening is there’s objects on the ground Interacting with your avatar causing the jitter of fact when you turn when you’re wearing your headset

Give this a try next to an object and seeing if you get the same problem particularly this sign you have to get pretty close to it in Playa


#2

You not mean the shaking when you resize a small cube so you end inside the cube. It’s hard to recover from that ‘shaking’ bug. unless you find a way to move the cube away from your avatar.

I did see the same problem with the dragon. Somthing todo with the collision hull you get stick in and start a conflicting endless collision…


#3

This happens because of an incorrect implement of physics collision in HF. Collisions should occur on the outward facing normal side and not on the inside.