I rather not use or rely on a 3rd party service provider for creating the proper rigs for the character models in HF. So I have been doing everything manually to learn the requirements (process is simply something aquired by use of blender), and eventually create a tutorial / improved documentation on these requirements…
However A new brickwall I’ve come across is eyes and lookat:
One of the eyes is not affected, while one of the eyes is only constrained to a single axis (will not look left or right when debug look at is applied). Basically the Avatar’s Left Eye rotates up and down
What are the requirements for Eye Joints to have them work properly with HF’s LookAt system?
Currently my joints for the eyes are mirrored and point towards -Y
I used the interface packager to generate a fst file.
joint = jointHead = Head joint = jointEyeLeft = ORG-eye-left joint = jointEyeRight = ORG-eye-right joint = jointNeck = ORG-Neck jointIndex = Base = 2 jointIndex = ORG-Head = 4 jointIndex = Armature = 1 jointIndex = ORG-eye-right = 5 jointIndex = ORG-eye-left = 6 jointIndex = Head = 0 jointIndex = ORG-Neck = 3
Anyone have any ideas how to solve this or if I am missing something