Been experimenting a bit recently with a workflow to import a model from Blender (2.74) and I keep bumping into an odd issue that is not explained by incorrect normal Mapping:
I have a rigged model, which I´ve used to experimented with various VR platforms. For this experiment I started with only the head:
Today I successfully imported it with (some of my) blendshapes to the Interface, however I have an issue:
Some of the faces are completely missing, even though the normals on the model it self are correct in blender.
(and if they were facing the wrong direction, i should be able to see them if id look through the jaw.
My export settings are the following:
The only difference I have from everyone else is the fact that I am not using faceshift as the middleware. (so I export as Binary from Blender Directly)
Is this a bug with Blender’s FBX (7.4 Binary) script when exporting in Binary? Or is there something else i might have missed? Im thinking it might be something to do with the non manifolds, but those parts seem to be rendering just fine.