I recommend a NEW Entity!
Physical Light Entity…
So, there will be 2 lights, Type 1 for Rendering (currently existing) and Type 2 for what is explained below.
But the problem I’m having is trying to create threshold lights for use at a runway on my domain.
Consider the following:
Light Entity objects cannot be “seen” in the traditional sense of the word. They can only be viewed or observed by the light they emit that bounces back. Ok, no problem with my understanding there. So I rotated my threshold lights (the discs) so there would be some green light to bounce at my inbound pilots. These lights act as navigation aids, and should be clear and visible (according to research) across the domain.
This doesn’t work. I understand certain shortcuts need to happen to increase rendering times et cetera so I’m more interested in ways to get what I want.
As can be seen, a green particle effect was also added. This particle effect can be seen over 5km away whereas the lights disappear from my view when I reach the beginning section of the runway. Clearly, this is unacceptable for what I’m trying to accomplish.
I’d really be interested in having 2 types of Light Entities as mentioned. 1 for quick and dirty lighting solutions, and a second type that behaves like a legit physical light. If some sort of hack or full embrace of the new entity type cannot be met; I would likely abandon certain scenarios for my domain. High Fidelity future flight school thanks you in advance.
For you additional information:
Click Here For FAA PDF