Hey guys, by chance was the giant avatar last Friday like a darker-hued “being of light?”
If so that was probably me – apologies! – and completely unintentional.
The avatar actually renders fine locally (both in third person and mirror views – without touching scale), but today I noticed a “giant” effect when testing across two side-by-side Interfaces. For some reason, any side using the model for its avatar renders “itself” fine, but when rendered as the “other” avatar it becomes a giant (some kind of asymmetrical scaling glitch I think).
Anyway… I bet some other cases of overscaling might also just be technical difficulties – in this case as difficult to spot on the avatar’s side as they are difficult to look-past on the remote side…
Maybe in addition to banishment systems we need a reliable and straightforward way for avatars to “see themselves as the world does?”