While the whole Voxel universe thing is awesome i really wonna get into the Avatar creation side with the Faceshift stuff as i find that utterly amazing.
I’m also aware that the initial Highfidelity avatars were created using Maya to create FBX formats. I however will have to try to get the same result but on the amateur path which may crop up some hurdles.
So far I’ve designed and modelled my HyFy Avatar Shape, that was the easy bit.
Since I’m using Blender i’m unable to import any of the FBX files from HighFidelity Files and since I’m on a mac i can’t get this unofficial FBX plugin to work. So I’m looking next into rigging and naming from this post about skeletal joints. Will add more as i continue with success.