Here are some answers to questions/issues that came up in the Maker meeting today. Feel free to post follow-on questions here and I’ll try to get answers.
- When you sit, your camera doesn’t lower to the new head height. It stays at standing height.
Yes, verified. This is because none of the emote animations take control of the camera, and indeed none of the json stategraph animations move the camera either. This is a familiar compromise coming from 1p cameras in games - if you parent a camera into a moving skeleton it is pretty nauseating. This would probably be especially true in VR. It would be possible to re-position the camera after the sit event though.
- How do we figure out where to place the 1p camera on an Avatar?
This is more to do with the HMD than the avatar. We try to place the camera at an offset from where we estimate your head rotate point to be so that it will feel natural in HMD as you turn and look around. There is not currently a way to override this camera placement, but I’ll log this as a request.
The Animation LOD issue that came up today seems unintentional and is probably a bug. I’ll log it.
How to set up quadrupeds or Avatars with tails? How to control capsule placement?
Engineering: “We only consider mesh bound to the hips & spine & head when considering the capsule, so tails and hind legs would not be marked as part of the capsule if they were bound to different bones.”
So, just add joints as children of head/hips/spine and skin to those. I realize this isn’t ideal - you’ll want to skin to hips in some case, especially with the tail, in order to get good deformation. But you can make the first “tail01” joint exactly coincident with the hips and transfer the skinning from hips to tail01. It should create the same effect.
Quadrupeds are a different question, mostly because I’m not sure what happens with very long-spined quadrupeds. I’d need to see an example of that to further debug.
- Eyelashes and other alpha areas don’t behave correctly in engine.
Have you gone through the steps outlined in Avatar Creation under “updating Eyelash Material”?
I that doesn’t cover all the problem cases I’ll file a ticket to get it updated.