Im trying to texture up an avatar using Maya which im practically clueless with
i have it rigged through mixamo but have run into the colission capsule being massive in hifi problem
this is due to thge scale of the model
"The scale of the mesh needs to be 0.01
Before I knew that my avatar collision shape was huge."
i know how to fix this in blender but if i take it into that it will break all the pbr textures
can anyone give me a clue how to get the avatars scale where it needs to be to not explode the colission in maya?
knows about the cruddy bits lol