Meetup notes from May 2nd


#1

Great meeting today.

Quick recap on what we covered.

updates.

Starting to enable the ability to bring in Mesh. (have a look at placeModelsWithHands.js for some examples)

The ability to upload avatars.

This is still a work in progress, yet you can can start bringing in new avatar content.

Steps:

  1. Create or download an avatar from. https://www.assetstore.unity3d.com/ or https://www.mixamo.com/fuse
    or https://charactergenerator.autodesk.com/

  2. Once you have exported the fbx you can File >Upload Skeleton Model

3.Fill in the parameters

4.Go to your preferences and select the model you just uploaded in the Body section.

Done!

We also had a live performance from @KevinMThomas and @Judas

Great meeting.

I hope you all have a great weekend.


#2

Great meetup, HiFis and Alphas! Happy to help shape the future of cyberspace.

-Az


#3

I downloaded a model from Mixamo, and tried to upload it, I never got the “Set Model Properties” options as you describe at step 3.
The model still uploaded but because I couldnt name it, it is called FuseModel-JL5859
and it loads inworld but I cant get rid of the default head, when I set it to blank, the system puts the default head in, so my avatar has an extra robot head.
How do I save with no head please?


#4

Missed the announcment :frowning: for this week.


#5

I was crashing all the time, the latest Mac interface seems much less stable than previous version. Great meeting though. I will try to wear a custom avatar at next meeting.


#6

Sorry I was unable to get in to make it to the meeting. I look forward to meeting everyone in avatar! :smiley: