Migrating C++ scripts into The High Fidelity Environment


This is a simulator that I have created in another software platform. It uses models with bones and hinges. It is fully operational and the basket self levels. I would love to migrate this into high fidelity because trying to do this with Second Life was impossible beccause of how slow the engine updated… once every second. High fidelity has more of the speed that I have been looking for.

This is a youtube video that I created a couple of years ago.

I’ll keep you updated on my progress


@donnruss this would be great. Keep us updated with how you go.