Ok i have my ava rigged in Mixamo, i tried exporting it both as a fbx and a unity fbx and importing it to Hf.
I don’t appear in world with either version it seemed to upload fine its in the bodies as sljudas any ideas what the problem is?
Ok i have my ava rigged in Mixamo, i tried exporting it both as a fbx and a unity fbx and importing it to Hf.
I don’t appear in world with either version it seemed to upload fine its in the bodies as sljudas any ideas what the problem is?
@judas. There are a few steps to this.
You can see this in action by selecting the avatar “adjudas” and running this script https://gist.githubusercontent.com/cozza13/42e8932634fc7719c889/raw/cd15cdb681ecde8c168047c0da54e414e0a5bbc7/annimate.js
Check it out:
Ill try that with the animation thing. The problem is the sljudas avatar http://public.highfidelity.io/models/skeletons/sljudas.fst doesn’t appear in world from the fbx from Mixamo, the pic above is one from autodesks thing.It looked perfect on Mixamos site
I’m having trouble getting this to work. I can get all of the animations that are on public.highfidelity.io/animations to work, but I cannot get one to work exported from Blender, nor a test animation from mixamo.com. Looking at all of the .fbx files with a text editor shows the one from Blender to be quite different looking, however the one from mixamo is very similar to the files from public.highfidelity.io. Yes, I have pointed to my server where I uploaded the files. I think it some sort of strange server issue, as I tried uploading standard_idle.fbx to my server and it won’t work there, even though I can view the file on my web browser.
Any suggestions?
Can it be clarified wether this workflow produces the same results as ‘rigging separate body & separate head’ workflow. Or does this Maximo workflow produce a different type of avatar that does not need a separate head but can be animated with an animation?
@Loki It just makes an all in one combined body and head. I still haven’t managed to get it load in world, suspects Chris did things too it…
@loki the mixamo workflow give you a combined head and body. you therefore keep the head section on Interface blank
Here is a video of me uploading a character from mixamo https://www.dropbox.com/s/evp45oynsferbie/Uploading%20a%20Character.mp4
Great video thanks @chris that’s exactly what I did but no dice lol so that means it could be a mac/windows thing possibly.Or it could be my mode,l which means that just because it previews textured and rigged in Mixamo doesn’t mean it will work in HF. I’ll keep messing with it
I was successful in uploading an avatar from Mixamo, and he looked great, but when I attempted to add an animation, the guy ended up in a bad twister position which I cannot undo!
Ok 1 step closer my model was too short I built him my rl height of 6’3 but it seems HF avatars are all about a 1000 miles high. once i bigified him he appeared in world, ¬.¬ course his textures didn’t load but we cant have everything
For me work this not…i have this with the video make, but the browser have my model not:(