I am trying to create some models that are animated with collisions. For now I am keeping the models very simple. I have
Just a basic “u” style box. If I import the unanimated model into HiFi it has collisions working how I want. I cannot walk through the model but I can go into the “indent” of the “u”
When I animate it, to go into a straight line basically with the idea of positioning myself within the indent and letting the model push me down a path, and import it, none of the collisions work anymore.I imported the model through the asset browser, went to its properties, turned the animation on, and now nothing works. It goes right through me. But what does work, is that the area where the model was first placed within HiFi, and the animation begins, I cannot walk through it, like there is some kind of an invisible permanent model there that did retain the collisions.
This was made in blender if that helps. Any thoughts on retaining collisions during animations?