My arms turn metallic


#1

I managed to create an avatar in fuse and rigg it in Mixamo. However, when I use the avatar in High Fidelity the arms turn metallic. I have tried to redo the process several times with the same result. The arms are not metallic in Fuse or Mixamo - only when I import the avatar into High Fidelity.

I have no clue about what is happening. The avatar can be found on this link. Any help much appreciated.

https://dl.dropboxusercontent.com/u/54001357/Mattias/Mattias.fbx


#2

without lookin at the file its tricky to guess
metallic is the metalness texture which needs to be black to not be metallic . Maybe it wasn’t set correctly. If u can link to the fbx file Ill have a look at it and tell u what to do


#3

You mean the .fst? The .fbx is the one above.


#4

This is the .fst file

https://dl.dropboxusercontent.com/u/54001357/Mattias.fst

and the .fbx

https://dl.dropboxusercontent.com/u/54001357/Mattias/Mattias.fbx


#5

https://dl.dropboxusercontent.com/u/10483952/mattias/mattias.fbx

https://dl.dropboxusercontent.com/u/10483952/mattias/mattias.blend

Had a play with it and fixed it some. Its using allsorts of things that arent quite compatible with hifi
so i swapped some of the maps around and adjusted the contrast on the maps its using for the skin and shirt hardness so they are reflecting the sky less
with a bit of luck the fbx should just replace the one u are using

sadly im not sure the hair will ever grown back
welcome to my life lol


#6

Thanks a lot Judas. I will try the new avatar.

For the hair I would have to use Regaine. But I won’t. The savings I made on haircuts over the years is the reason I can afford a HTC Vive.