Need help fixing the superglow


#1

Can Anyone offer suggestions on how to fix this? happened since the latest update (78)


#2

It’s a procedural, right? Is there anything in your logs about a shader failing to compile?


#3

there’s a heap of warnings in the log,

Summary

[01/29 09:28:38] [DEBUG] [hifi.gl] GL Version: "4.1 ATI-2.4.9"

[01/29 09:28:38] [DEBUG] [hifi.gl] GL Shader Language Version: "4.10"

[01/29 09:28:38] [DEBUG] [hifi.gl] GL Vendor: "ATI Technologies Inc."

[01/29 09:28:38] [DEBUG] [hifi.gl] GL Renderer: "AMD Radeon Pro 560 OpenGL Engine"

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_normal’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_normal’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_stereoSide’ not read by fragment shader

[01/29 09:28:38] [DEBUG] [hifi.gl]

[01/29 09:28:38] [DEBUG] [hifi.gl] GLShader::compileProgram - success:

[01/29 09:28:38] [DEBUG] [hifi.gl] WARNING: Output of vertex shader ‘_positionWS’ not read by fragment shader


#4

Those are fine. Can you send me the shader you’re using? You can email it to me at samuel@highfidelity.io if you don’t want to post it here.


#5

it started as the water shader from the marketplace, but that kept deleting itself every day. but ended up adding this code to an object was the only way I could get it to work.

{
“ProceduralEntity”: {
“version”: 2,
“shaderUrl”: “http://mpassets.highfidelity.com/9be979b6-5a44-4aba-84ab-462b68617fc6-v1/Water.fs
}
}


#6

Weird! The color is clamped 0-1, so it’s not like you should be getting super bright colors that would have a lot of bloom, and I don’t see it on my machine. Does it appear normally if you turn bloom off? What kind of graphics card do you have, maybe I can reproduce it?


#7

With bloom off it’s still really bright, this is what I’m getting:

the video card is a sapphire pulse radeon rx 580 - 4gig