Hi, I haven’t been able to find much documentation on the dynamics properties for Model entities.
We are trying to create a couple simple interactive games, such as Basketball, pool and darts. Everything is set up except for getting the right dynamic properties on our models.
The Basketball is Dynamic, and works well with our Basketball hoop, but it doesn’t bounce, it just hits the floor and rolls.
My questions are, how can I get the Basketball to bounce realistically?
The darts are working, but they do not stick to the wall or the dartboard, is there a way to make them stick into where you throw them?
Lastly, how can we set it so that Dynamic objects if they havent been moved in 30 seconds return to the orginal position?
Thank you for your time, I would really appreciate any help or links to the detailed definition of the Dynamic Property Attributes in High Fidelity.