All of the human male AVs in HF’s marketplace seem to exhibit a common error when walk.js is enabled. It’s like the left and right ankles are reversed leading to legs crossed while walking. Or is it a bug in walk.js? Either way - it’s strange and I won’t say the (likely to be taken as crude) reference to a ballet it reminds me of.
I finally found the old ron body and judd head - that works with walk.js - all these new physics - wanted to try walking rather than gliding.