Look at the entities stuff. There are a few things.
A: Why can you place entity without enabling the power button first.
It keeps annoying that you can do that, especially now lookwithmouse is working.
You place entity, there’s already other problem still. The entity is placed out of my avatar mouselook view. It need to place further away so i can see it.
But ok, tou place entity, power button is disabled. And the entity is sthowing as selected
Try to cam around it, why is the cam not doing what i want… Oh its in lookwithmouse mode and not in edit mode.
Trying to cam in edit mode to the right position. strange things happen. Hit esc. end in lobby. hit again esc. now my cam is in strange angle so you need to reset sensors. But, where’s my entitiy cube ?
Found it back, can move it, rezzing another entitiy cube so i can try to place two cubes n ext to each other without having X or Z axis arrows. That’s failing because i cannot move the second cube.
For some reason i can only move the second cube in the Y axises up and down. HUH ?
grabbed by accident the invisible rotation arrow the are still black arrows on black background, good contrast ! Now i can move the cube again in all directions. but need to dig in the tiny font edit properties to fix rotation, i dont get the rotation fixt inworld. maby if i could see the arrows its possible.
Fixt the rotation in
entiety properties editor. Going back with the camera to bird view, and …… i cannot move the entitiy again in the X and Z direction. a few arrows for X and Z direction movement woulkd be very nice. we already have one for the Z axis. Meanwhile screwed again the rotation. Get the idea that the rotation locks ore unlocks the X and Z movement.
But the test i wanted todo is what happens when you have a small entity or the camera distance is bigger because you need that to place things correctly.
Then you see that there are to much edit point visible at once. Its nice to have everything with 1 click accesable. but it makes it harder to work with to. As example. in secondlife you cannot screw up rotation when you move the cube. Or screw up the size when you move it.
Right now High Fidelity want to shgow to much edit contrals at once on the entity. And in my eyes that’s making working with it not more easy.
Only how to make it more easy ?