No in-world meeting Fri 4/29


#1

Due to SVVR and hackathon preparation, we won’t be having our weekly Friday in-world meet-up tomorrow April 29th. But I’m thrilled to meet many of you in person at the hackathon this weekend!


#2

https://blog.highfidelity.com/blog/2016/4/26/using-asset-store-content-with-high-fidelity nice tutorial btw. Would be nice to import it complete with out all the wizardry adds unity asset importer to the list :smiley:


#3

Right on. We’ve been looking at making some tools to make this easier… someone internally created a set of python scripts for Maya which find the textures and generate the texture<>material relationships into a HiFi ready FBX.


#4

@Menithal is starting to code some python scripts that do that for Blender. Maybe he and that someone should connect and share the tech.