Normal, diffuse , specular texture size


Just a question, i cannot find it so quick and i think it can work.

Can you usedifferent texture sizes for normal , diffuse , specular ?
Or do you get problems when you do it. It would be nice if possible, because speculair and mabye normal can have sometimes a different quality.


Yes you can.
It’s useful as specularity can be just a small noise pattern if Ur making something like sandstone


Now i only need to fgure out how to view the material in blender. mabye the light is to strong or angle wrong. But on my screen it always looks like builds without material.


Press ‘n’ toggle it change from ‘multi-texture’ to ‘GLSL’ view, add a light…