On some model, I got some degradation after have baked them with the Oven:
The Oven works well on clean models, but it seems to become hazardous with some organic model that has been obtained by decimation. Note that those models look good when not baked.
(I’m not using the Asset Server, but I do use the Oven executable to bake the models that I store on the web.)
I suspect that the compression issue could be difficult to solve on such models.
Also I was wondering if it could be still an advantage if we could have an option on the Oven to be able to only baked only the textures and keep the fbx untouched regarding the armature.
This way, such tricky models could keep their original aspect while enjoying the advantage of the baked textures.