Particle Animation Fundamentals


#1

I’ve been trying to figure out the best way to animate particles without using the velocity system. What do you guys think of trying to use the Script.update callback to handle particle animation logic?

This script works intermittently. When it’s working, it’s pretty great. But, about 50% of the time, the particles disappear once I make the call to Particles.editParticle(). Ideas?


#2

Just to follow up on this, it looks like only a fraction of the particles are visible to other people. I’ll dig more into the code later, but does anyone know how the particles are propagated through the world? Should I expect particle updates to be shared across the network?