I’ve done a bit of 3D modeling before wandering into the meta-terror that is highfidelity. I made things in Wings and/or AC3D back in the pre-mesh days of Second Life. Was able to look at the object in the modeler, then export the file, import into SL, and look at a similar-but-uglier object in SL. Learned what to tweak, and just how detailed I couldn’t be with a single sculpted prim. But at least it appeared.
I’ve modeled some stuff in 123Design so my co-worker could download them and print them on his 3D printer. Not once did he complain that the thing he got was mysteriously invisible. Actually solved a couple real-world problems (which I might have thought to be more difficult than making completely virtual stuff of equivalent complexity).
So - Got Blender. Then started watching a tutorial video posted in this very forum, and it didn’t take long to get frustrated. I’m pressing the exact same key the guy said to press, and on the video he says “See how it all turned purple?” Yeah, mine didn’t turn purple. (Followed to that point thrice - never turned purple.) Presumably there are some basic assumptions about how Blender is set up on the user’s workstation. Rumor has it that it’s an extremely customizable bit of software.
I’ve now watched several tutorials here, with great interest. All of them about things I am certain I’d be able to do, and would find quite rewarding and enjoyable… if I could get past step two or three.
I can google “Blender Beginner Tutorials” and find many returns. But I have no way of knowing which of them get a fella headed in an entirely wrong direction, since none of these “first several steps” videos are specific to highfidelity. (Search “highfidelity” or “high fidelity” in blenderguru.com, get zero results.)
So. I made a ball in Blender. Then I jammed some cones to it. Saved the horrid thing as “pokeyball”. Colored it red. Yup. It’s a red pokey ball. Easy enough. Exported it as a binary fbx. Stuck it in google drive folder, in a sub folder that I have shared to public. Got the URL to it.
Went to a different machine that ain’t logged into Chrome, pasted in the URL, downloaded pokeyball.fbx. Yup. Still about 1.2mb. So the URL is good, and the file gets there.
But log into Interface, into my starry, empty domain, hovering above the big white light, hit Edit mode, then Upload, and paste in the URL. Something happens. And if I spin my camera angle around, I eventually find a wireframe cube with another wireframe cube inside it. Refresh the list of entities, and I see there’s a thing in the list that had been empty. Click on it, and the tell-tale handles for scaling and whatnot appear. So I can make this empty box bigger. Yay.
However, it still ain’t red, still ain’t a pokey ball. It’s an invisible box. Now all I need is a friggin’ mime to trap in the invisible box.
SO… a plea to guys like @Judas or @KevinMThomas …if you have URLs in your bookmarks to those early, early beginner Blender tutorials that you can swear taught you stuff that is for sure pertinent to the end goal of making things for highfidelity, I have it on good authority that I’m not the only noob in need of same. Spew them forth below, if you would.
You know… stuff that covers the minutiae of Blender configuration that, though it’s never mentioned in these other intermediate-to-advanced vids, happens to be a critical underlying assumption. “Cuz everyone just knows that if your flux capacitor isn’t charged to exactly 1.8 gigawatts, your binary fbx exports from Blender will just be an invisible box in highfidelity.”