Post to add in .fbx files with issues


#1

Off the back of our meetup today, I am creating this forum post as a place to add .fbx files that have issues.

Instructions:

-Only add a cube fbx
-Explain what the issue is with a picture of how you see it within High Fidelity and how you expect to see it.

Chris


#2

Here are the issues with specular maps and transparency,

https://dl.dropboxusercontent.com/u/10483952/problems/spek%20problem.fbx

https://dl.dropboxusercontent.com/u/10483952/problems/trans%20problem.fbx


#3

Ok next vid is method one blender render baking, which is how you bake shadows and light into the textures b4 bringing it back into hifi

Oh note when i added the emission map it made the model look completely black, i later added a entity light in and its not completely black just really dark .


#4

the following model is giving me non transparent textures:

www.turbosquid.com/3d-models/free-lwo-model-classic-mr-beep/717576

see:


#5

Also, you cannot see who’s behind the wheel from the outside. If an avatar is behind a transparent object you cannot seem to see them.


#6

Hi Thoys,
I checked the car model and i see at least one limitation
There are 2 textures for the smiling face, one for the diffuse ( the color) and one for the alpha the transparency mask. we only support one for the 2 now .
I can also predict that the decal effect won’t look correct because i don’t think we support that correctly
It s a good test, i ll add this model to my list of to dos. for that aspect.

Regarding the trasnparency behind the windshield, i m not surprised, we don;t have a good solution yet and yes transparency are pretty broken. hopefully we ll tackle this one soon…
S