Hi All - If you get sick in VR, we’ve created a test PR build of a new way to prevent nausea, which uses the successful approach seen in Google Earth VR and others. We’ve tested it with success on a few people, and are ready for more feedback. You will see the effect immediately on driving with the stick, jumping, or smooth turning - you will be looking through a sort of ‘tunnel’, outside of which you will see the ‘ground’ of the room you are in. A direct link to the windows client-only test build is https://deployment.highfidelity.com/jobs/pr-build/label%3Dwindows/17372/HighFidelity-Beta-Interface-PR14836-80d1874.exe This version does not connect to the main grid yet, so you will have to visit the few test servers you will find up in the Go-to menu to try out the effect.
Try it out, and tell me what you think. Would you prefer this approach to teleporting from place to place? Also, try enabling ‘smooth turning’ (which is generally the most sickening thing), and see if the effect makes it possible for you to turn that way.
Also, there are sliders as show in the attached pic that will let you adjust how big the ‘tube’ is that you can look through, there are sliders for both X and Y so you can also adjust the circle to be an oval. I’d like to get a feel for how big you can make the tube without feeling sick, as well as how much more you need to shrink it while turning versus driving in a straight line.
The scientific theory here is that showing you the stable floor/horizon at the periphery of your vision keeps you from feeling nausea, because that is the part of your vision that your brain compares with your vestibular system (your inner ear) to decide if something is wrong. This technique should maximize immersion, while providing us with a general purpose solution to any sort of camera motion independent of your own. Meaning this will work with things like being picked up by someone else, flying, driving a car, riding on someone else’s shoulders, etc. See what you think and let me know.