Procedural FBX-Meshes


First I try to set the color of a fbx mesh (for example: model.fbx). The mesh has a material, but the color does not change. The shader works with a sphere. What’s wrong?

fragment shader:
vec4 getProceduralColor() {
vec4 color = vec4(0.0,1.0,0.0,1.0);
return color;

user data:
“ProceduralEntity”: {
“shaderUrl”:“file url”


Using the shader to manipulate custom models is not yet integrated.

cc: @Jherico


Ahh Ok. Thank you for your fast answer. Let’s hope for the future. :wink: