I’m going to need a lot of the devs and alphas to chime in on this one.
While looking at the posts by @humbletim I found
I also recall @Twa_Hinkle showing us an OpenGL WebGL water shader js that ((myself or someone else)) might be able to apply to a cube. Pictured: not the same one, but an example from the same link cloth was found:
My question is this: I want to leverage the most efficient methods for cloth simulation. Things like Banners and Flags upon the Alpha Quintessance will come to life in the sea breeze, and the audio sounds that come with it.
Should I simply start filling up on JS heavy objects or wait until the Engine supports it? @Menithal, can I create a hack ((cause I’m that kinda guy)) whereby a bot avatar located at an arbitrary origin has a soft attachment that is effected by wind?
Special note: JS Dev by trade. I would be fine with integrating node.js or similar library dependancies upon my StackManager or SandboxConsoles.