Random Picture Thread


#5293

Yeah different use bases definitely.

The old vive price got cut though to 499. so its more aligned with the oculus price. They are just gauging it with the “pro” version.

Also I think the vive pro is just the headset (lol what)


#5294

Yes. Seems like a price gauge for enthusiasts and possibly an unfavorable business move but what do I know about business? :blush: To be clear, I currently have NO intention to upgrade to a Vive Pro; buuuuuuut if HTC wanted to send my dev team one… :smiley:

  • and Lighthouse 2.0
  • and some 2.0 sensor pucks
  • and knuckles controllers

k, thx bia!


#5295

DARPA had no idea what the internet would end up being used for. Let us hope that net neutrality wins in the end. or… should I title this “Some avatars walked into a bar and…”


#5296

What a meta cool snapshot of such a wonderfully immersive evening :purple_heart::sunglasses:

Thank you so much, Twink!


#5297

Yes, it was a cool thing. I’ve been to a lot of online events that had connections to real life events but that one was fun with the two direction interactions. And on our end, with people from all over the world.


#5298


HAIR!


#5299


Cloning gone bad.


#5300

That hair looks really good!! does it move?


#5301

Yes, not only does it move, you or others can move it with your hands etc. And this can work with other body parts too.

Although it is hard to recognise him in that snapshot, let’s all give Philip a thumbs up for his new purple hair makeover :slight_smile:


#5302

Philip as an anime character… never thought the day would come.

I updated my avatar. It’s hard to read as a small image so I gotta fix up the lighting because it looks TOO DARK! but for the time being here’s a high res version


#5303

I asked if they had plans to build this functionality into the C++ so we as users get better performance. Currently it exists as a model+javascript driver. @Menithal should take a look at the files:

https://s3-us-west-1.amazonaws.com/hifio/MaryKate.fst
https://s3-us-west-1.amazonaws.com/hifio/MaryKate.fbx

and here:

then build-in a write-up to the Avatar Standards for physics-enabled joints/bones that follow some name convention. That way, the folks working the C++ can author what is inside the .js (there are name hooks for picking up which bones to use this mechanism on) into those files. That way there aren’t name hooks like " head_* or hair_* " being used. It could be more generic; maybe using a new physics flag pb_ to denote a ‘physics bone’. Further, there needs to be (currently spheres) size and shape for the bone to ‘bounce off of’ these spheres are defined in the .js but was hoping they could be incorporated into the .fst in similar fashion to blendshapes.

Thoughts or feels?

Watching Philip dance around with that avatar was pretty damn cool. There are plenty of performers that would benefit from a proper C++ integration of this technology.

This ‘coolness’ is on par with the introduction of the puck sensor real-time mocap.

Much Shiny! Wow!

:smiley:


#5304

Shame I missed the event :slight_smile:

When I saw the hair stuff worked on a good while back is suggested going on the route that you can set bones via script to have various physical properties so that

Something like

MyAvatar.setBoneDynamic('BoneName/Index', Properties)

you could technically turn your own avatar into a ragdoll if you wanted without entities. That way people could have what ever bones set to

That way people can utilize them for whatever, but those following the standards would get presets made by the community.


#5305



building things just cos


#5306

No animals were harmed in the creation of these gifs.


#5307

face explodes into triangles due to once in a billion bug


#5308

From the creator of the Fox Bomb,
This Spring,
Everyone
will
see
it
coming,

The Fox Nuke.
Rendering will never be the same.


#5309

Oh wait till we have the next actual community meeting (I wont do it during non-community meetings)


#5310


Interesting Fireside Chat with Philip and Dr. Adam Gazzaley


#5311


Spectator Sphere Avatars watching live VR theater!


#5312

Off to see Ready Player One. Promise no spoilers.