SL blogger Wagner James Au wrote an article recently on how Ready Player One has not done anything to help Sansar’s popularity, despite Sansar having an exclusive (and very well-made) RP1 experience.
Philip Rosedale left a comment on the article adding that the problem is even bigger than just Sansar:
In short, RP1 has failed to increase even basic interest, much less popularity, in VR. People aren’t even searching for VR more than they were before, much less actually trying it.
This is not surprising to me at all. I’ll repeat what I more or less already said elsewhere:
RP1 is an overhyped videogame movie. VR was secondary in the movie, despite the book’s original intent. The way the movie was marketed made it obvious that the movie would do nothing for the VR industry. It was never meant to be anything more than a casual popcorn flick with explosions and action, not something that actually makes you think about VR and the impact it will have on society in the future. Ready Player One is a dumb fanservice movie for gamers, nothing more. And even gamers are not sold on VR yet, despite being the ones most likely to adopt it.
If a movie or TV show is all it would take to make VR popular, it would’ve happened ages ago. Ready Player One is NOT the first entertainment production involving VR. It’s been done before. So many times. Friggin’ Digimon did VR back in 1997. And Digimon was massively popular.
People really latched on to this movie as the messiah that would bring the beginning of a new VR age. For the last several months I’ve been hearing people in-world say bizarre things like “I gotta check out that domain before the Big Day, when the movie drops and droves of people start rushing in here and lagging everything.” People were so certain that would happen. It was funny as hell.
I get it though. People just really want VR to take off. Understandable. So do I! But I know it’s gonna be a lot harder than some flashy Hollywood movie. There are many problems the VR industry (and social VR platforms like HiFi) still have to address. People wanted a shortcut to success, but that’s not how it works. That’s not how any of this works! Until the biggest barrier of entry is gone - the PRICE of hardware - VR can NOT become mainstream. Doesn’t matter how successful the movie or any other VR movie like it is.
Make that mobile port of High Fidelity awesome, make it work well, and you will be much more likely to achieve success. Newer generations don’t want to buy a bulky PC. If it’s not on their phone, they won’t care. PCs are for nerds like us. You want VR to be popular, then make it for more than just a small crowd of nerds.