Rendering Engine Confused by FS Shader



The transparent glass is confused. This problem arises after performing tweaks to the default Seascape Shader provided on the Marketplace.

I don’t expect a fix anytime soon, as I know major modifications to the rendering pipeline are underway, but I figured I would at least point it out.


Does the glass have a material applied to it and a uv?
I noticed un assigned things do that


No. Just core material alpha. It works just fine when the default Ocean Shader is used. Something is messed up.