I’m trying to figure out how to get my avatars out of makehuman and into high fidelity. I have the MXH2 plugin installed in both locations and working fine, and I have @Menithal 's blender plugin installed but can’t figure out quite the right flow. I’ve also followed the flow on this page without success (none of the bones are mapped when I try to import the FBX into high fidelity package). Creating and rigging an avatar with Blendshapes in Makehuman
If I press the ‘make human’ button in the blender plugin I get an error "Attribute Error ‘nonetype’ object has no attribute ‘head’ which calls in the ‘correct_bone_positions’ function.
I note that the avatar doesn’t come into blender in T-pose so there maybe something wrong with my makehuman export or the way I’ve rigged the avatar in makehuman.
Is there a canonical description of how to do this somewhere?