I guess you used the same name for the script,
What happens, scripts get cached. If you change something in the script, entity , sound etc. The scipt get loaded from cache. And it’s not loading the new script. You can try to press the refresh/reload button behind the script in the running script dialog.
Otherwise you need to add something at the end of your script url. so you get something like
With ever change you need to change the ?1 in some number you not used before. Yes i complained about it myself many times and still falling into this mistake that i forgot to add it and i see the wrong mesh entity get loaded.